![]() This one, in particular, thrills me so much because it is designed to have a life of its own: unpredictable and so different each time I play it, and each time another player plays it. I have always been passionate about designing them, and almost everything that comes out of Last Day of Work is a life sim of some kind. Hi, and thanks for taking a look at Virtual Families 2! We have been working on it for quite a while, and we’re very happy to be able to finally share this new chapter with everyone.īefore you skip down to the bullet points and screenshots, let me say a few quick words about this game, and life simulations in general: I love life simulation games. *Whoa! You made us #1 in Simulation! Thanks, we love you people!* If you're looking for a simple Sims like experience, that doesn't require too much involvement, Virtual Families is a good option.*Now Downloaded 11 Million Times!! Well played, people!* However, the values in the game are very conservative (mother always looks after the baby and so on), and there's not much you can do to make things more interesting! Overall, this is a very casual game, which will appeal to younger players who don't miss the personalization other games offer. The sound effects are minimal, but effective. The graphics in general won't win any awards, with jerky sprites and flat looking backgrounds. The behavior of your virtual family is a bit odd, and their interaction with the house sometimes looks strange. ![]() ![]() There is much less customization than is normal in this type of game, and you will feel more like you are influencing things rather than controlling them. Place them near the shower and they'll take one, and so on. ![]() If you place someone near the garbage, they'll take it out. You can let your virtual family act by itself, encourage good behavior, or sometimes affect it directly by picking them up and placing them near things. Marriage and babies will soon follow moving in. ![]()
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